![]() Players can also pay Hero Cash (the game's paid currency) to unlock songs on-demand. Coins are used to buy Hero Powers which can boost the player's performance and earn more. Experience points raise the player's rank which unlocks new player skins and unlocks Play tokens and other features of the mode. In GHTV, based on the player's performance, players earn experience points and Coins with some other bonus. The player can play any song that is currently being shown on the channels but, they also earn Play Tokens to play a certain song regardless of if it's playing currently. Songs in this mode are played over the song's music video or concert footage of the band. On top of the single-player songs, additional songs are available through the Guitar Hero TV mode which players are given a choice of themed channels that runs songs on a rotating schedule like a radio station. Each set has to be completed in order and once completed, the individual songs can be played outside of sets The mode is broken-up into over a dozen sets with a set consisting of 3 to 5 songs along with video for the band's introduction, some band banter and final ovations. The audience responds to player's performance with good response when playing well and the audience jeering the player when they perform poorly. The single player (called GH Live) has been redone so that the player is in a first person perspective of the lead guitarist in a full-motion video of a cover band performing the track. The GH Live songs have vocal tracks to sing along with a connected microphone. ![]() Star Power returns as Hero Power and is earned the same way playing sets of marked notes consecutively. Otherwise, the game works like earlier entries with the whammy bar for more points on held notes, hammer-on and pull-off notes that don't require strumming and open strumming that is represented with a long horizontal bar. On lower difficulties it relies mostly on one row and on higher difficulty, it has more chords, requiring the use of both rows at the same time. The notes will come down the highway being either black or white to correspond to which row it's played on. The buttons are represented on screen with a 3-laned note highway. Their performance will not be saved.The game is fairly similar to the previous entries in the series albeit with the new 2 rowed controller. The second player can only be logged in as a guest.A multiplayer game can be played in Quickplay. The GH Live campaign can only be played as a single-player experience.Other active USB devices may cause interference. ![]() Two dongles and two guitar controllers are required for local multiplayer.The Pause button is located next to the Hero Power button. When starting a Quickplay game, the second player can join in by pressing the Pause button on the guitar controller.Press the Select button to pair the guitar controller with Player Two's profile and return to the selection screen.Press the guitar controller’s Power Button to open up the player sign in screen and select the user the controller should be paired to.Once the light on the guitar controller stops flashing and shows as a single, steady light, Player Two’s controller is synced.Press the guitar controller’s Power Button so the LED on the controller flashes quickly.Press the connection button on the second wireless USB receiver.On Xbox One, one of the wireless USB receivers must be plugged into the USB port on the side of the console.Plug in your second wireless USB receiver.Check out the video below if you need help with syncing a controller for Player One.įollow these steps to set up the second guitar controller: ![]() What should I do?Īnswer: When setting up a second guitar controller for Player Two, you must first ensure that Player One’s guitar controller is set up and synced as normal. Question: I'm having trouble setting and syncing a second guitar controller for Player Two.
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